proactor

[proh-ak-ter]

proactor Definition

a design pattern in computer programming that allows an object to initiate an action and then continue its own work without waiting for the action to complete.

Using proactor: Examples

Take a moment to familiarize yourself with how "proactor" can be used in various situations through the following examples!

  • Example

    The proactor design pattern is commonly used in event-driven systems.

  • Example

    In a proactor model, the application can initiate an I/O operation and continue processing other tasks while waiting for the operation to complete.

  • Example

    Proactor pattern is used to handle multiple clients in a non-blocking way.

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Summary: proactor in Brief

A 'proactor' [proh-ak-ter] is a design pattern in computer programming that enables an object to start an action and then continue its own work without waiting for the action to finish. This pattern is often used in event-driven systems and allows applications to initiate I/O operations and process other tasks while waiting for the operation to complete.